PAPER Embodied Question Answering We present a new AI task -- Embodied Question Answering (EmbodiedQA) -- where an agent is spawned at a random location in a 3D environment and asked a question ("What color is the car?"). In order to answer, the agent must first intelligently navigate to e arxiv.org 논문을 깊게 읽고 만든 자료가 아니므로, 참고만 해주세요. 얕은 지식으로 모델의 핵심 위주로만 파악한 자료이다 보니 없는 내용도 많습니다. 혹시 사용하실 경우 댓글 부탁드립니다.
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논문을 깊게 읽고 만든 자료가 아니므로, 참고만 해주세요. 얕은 지식으로 모델의 핵심 위주로만 파악한 자료이다 보니 없는 내용도 많습니다. 혹시 사용하실 경우 댓글 부탁드립니다.PAPER Evaluating Visual Conversational Agents via Cooperative Human-AI Games As AI continues to advance, human-AI teams are inevitable. However, progress in AI is routinely measured in isolation, without a human in the loop. It is crucial to benchmark progress in AI, not just in isolation, but also in terms of how it translates to arxiv.org 논문을 깊게 읽고 만든 자료가 아니므로, 참고만 해주세요. 얕은 지식으로 모델의 핵심 위주로만 파악..
PAPER Learning Cooperative Visual Dialog Agents with Deep Reinforcement Learning We introduce the first goal-driven training for visual question answering and dialog agents. Specifically, we pose a cooperative 'image guessing' game between two agents -- Qbot and Abot -- who communicate in natural language dialog so that Qbot can select arxiv.org 논문을 깊게 읽고 만든 자료가 아니므로, 참고만 해주세요. 얕은 지식으로 모델의 핵심 위주..
PAPER Visual Dialog We introduce the task of Visual Dialog, which requires an AI agent to hold a meaningful dialog with humans in natural, conversational language about visual content. Specifically, given an image, a dialog history, and a question about the image, the agent h arxiv.org Challenge & Data Visual Dialog Moving towards AI agents that can hold dialogs with humans about visual content ..
PAPER Modulating early visual processing by language It is commonly assumed that language refers to high-level visual concepts while leaving low-level visual processing unaffected. This view dominates the current literature in computational models for language-vision tasks, where visual and linguistic input arxiv.org 논문을 깊게 읽고 만든 자료가 아니므로, 참고만 해주세요. 얕은 지식으로 모델의 핵심 위주로만 파악한 자료이다 보니 없는 내용도 많습니다. 혹..
PAPER End-to-end optimization of goal-driven and visually grounded dialogue systems End-to-end design of dialogue systems has recently become a popular research topic thanks to powerful tools such as encoder-decoder architectures for sequence-to-sequence learning. Yet, most current approaches cast human-machine dialogue management as a su arxiv.org 논문을 깊게 읽고 만든 자료가 아니므로, 참고만 해주세요. 얕은 지식으로 모델의 핵심..
PAPER GuessWhat?! Visual object discovery through multi-modal dialogue We introduce GuessWhat?!, a two-player guessing game as a testbed for research on the interplay of computer vision and dialogue systems. The goal of the game is to locate an unknown object in a rich image scene by asking a sequence of questions. Higher-lev arxiv.org 논문을 깊게 읽고 만든 자료가 아니므로, 참고만 해주세요. 얕은 지식으로 모델의 핵심 위주로만 파악한 자료이..